A Royal Guide to Monster Slaying #1.
Twelve-year-old Rowan is destined to be Queen, and her twin brother, Rhydd, to be Royal Monster Hunter. Tragedy shatters the long-standing rule, and Rowan ends up hunting the most dangerous monster: a gryphon.”
Twelve-year-old Rowan is next in line to be Queen; her twin brother, Rhydd, to be Royal Monster Hunter. Rowan would give anything to switch places, but the rule is, the oldest child is next in line, even if she is only older by two minutes. She resigns herself to admiring her royal monster hunter aunt’s official sword and having tea with dignitaries with her mother, the queen. But a tragic event breaks up longstanding rules, and now Rowan finds herself in hunt of a dangerous gryphon.
Accompanied by a feisty and determined baby jackalope and a giant wolf that barely tolerates her, she sets off on a journey that will see her join forces with other unlikely allies: a boy who has ambitions of his own to hunt monsters, and a girl from a nearby clan with hidden motives for befriending Rowan. It will take all of Rowan’s skills, both physical and diplomatic, to keep this journey on track. The future of the kingdom depends on it.”
Eleven-year-old Barclay Thorne yearns for the quiet life of a mushroom farmer, but after unwittingly bonding with a beast in the forbidden Woods, he must seek Lore Keepers to break the bond and return home.”
The last thing Barclay Thorne ever wanted was an adventure.
Thankfully, as an apprentice to the town’s mushroom farmer, Barclay need only work hard and follow the rules to one day become the head mushroom farmer himself. No danger required. But then Barclay accidentally breaks his town’s most sacred rule: never ever EVER stray into the Woods, for within the Woods lurk vicious magical Beasts.
To Barclay’s horror, he faces a fate far worse than being eaten: he unwittingly bonds with a Beast and is run out of town by an angry mob. Determined to break this bond and return home, Barclay journeys to find the mysterious town of Lore Keepers, people who have also bonded with Beasts and share their powers.
But after making new friends, entering a dangerous apprenticeship exam, and even facing the legendary Beast of the Woods, Barclay must make a difficult choice: return to the home and rules he’s always known, or embrace the adventure awaiting him.”
Willow Moss, the youngest and least powerful sister in a family of witches, has a magical ability for finding lost things – like keys, or socks, or wooden teeth. Her magic might be useful, but it’s not exactly exciting . . . Until, that is, the most powerful witch in the whole of Starfell turns up at her door needing Willow’s help.
A whole day – last Tuesday to be precise – has gone missing. And the repercussions could be devastating. Can Willow find the day to save the day?”
Young Adult Books:
There are three things that earn you a man’s name among the Jan’Tep. The first is to demonstrate the strength to defend your family. The second is to prove you can perform the high magic that defines our people. The third is simply to reach the age of sixteen. I was a few weeks shy of my birthday when I learned that I wouldn’t be doing any of those things.
Magic is a con game.
Kellen is moments away from facing his first mage’s duel and the start of four trials that will make him a spellcaster. There’s just one problem: his magic is gone. As his sixteenth birthday approaches, Kellen falls back on his cunning in a bid to avoid total disgrace. But when a daring stranger arrives in town, she challenges Kellen to take a different path. Ferius Parfax is one of the mysterious Argosi – a traveller who lives by her wits and the three decks of cards she carries. She’s difficult and unpredictable, but she may be Kellen’s only hope…”
Linus is a by-the-book case worker in the Department in Charge of Magical Youth. He’s tasked with determining whether six dangerous magical children are likely to bring about the end of the world. “
A magical island. A dangerous task. A burning secret.
Linus Baker leads a quiet, solitary life. At forty, he lives in a tiny house with a devious cat and his old records. As a Case Worker at the Department in Charge Of Magical Youth, he spends his days overseeing the well-being of children in government-sanctioned orphanages.
When Linus is unexpectedly summoned by Extremely Upper Management he’s given a curious and highly classified assignment: travel to Marsyas Island Orphanage, where six dangerous children reside: a gnome, a sprite, a wyvern, an unidentifiable green blob, a were-Pomeranian, and the Antichrist. Linus must set aside his fears and determine whether or not they’re likely to bring about the end of days.
But the children aren’t the only secret the island keeps. Their caretaker is the charming and enigmatic Arthur Parnassus, who will do anything to keep his wards safe. As Arthur and Linus grow closer, long-held secrets are exposed, and Linus must make a choice: destroy a home or watch the world burn.
An enchanting story, masterfully told, The House in the Cerulean Sea is about the profound experience of discovering an unlikely family in an unexpected place—and realizing that family is yours.”
When a reaper comes to collect Wallace Price from his own funeral, Wallace suspects he really might be dead.
Instead of leading him directly to the afterlife, the reaper takes him to a small village. On the outskirts, off the path through the woods, tucked between mountains, is a particular tea shop, run by a man named Hugo. Hugo is the tea shop’s owner to locals and the ferryman to souls who need to cross over.
But Wallace isn’t ready to abandon the life he barely lived. With Hugo’s help he finally starts to learn about all the things he missed in life.
When the Manager, a curious and powerful being, arrives at the tea shop and gives Wallace one week to cross over, Wallace sets about living a lifetime in seven days.
Under the Whispering Door is a contemporary fantasy about a ghost who refuses to cross over and the ferryman he falls in love with.”
After a lifetime of bounties and bloodshed, Viv is hanging up her sword for the last time.
The battle-weary orc aims to start fresh, opening the first ever coffee shop in the city of Thune. But old and new rivals stand in the way of success — not to mention the fact that no one has the faintest idea what coffee actually is.
If Viv wants to put the blade behind her and make her plans a reality, she won’t be able to go it alone.
But the true rewards of the uncharted path are the travelers you meet along the way. And whether drawn together by ancient magic, flaky pastry, or a freshly brewed cup, they may become partners, family, and something deeper than she ever could have dreamed.”